ETUCS
Enhanced Time Unit Combat System
For Advanced Dungeons & Dragons® 2nd Ed.
AD&D is a registered trademark owned by
TSR, Inc.
TSR, Inc. is a subsidiary of Wizards of the Coast, Inc.
Designers
Nils-Børge Malkenes & André Simonsen
Introduction | Definitions | Combat | MAATU | Spells | Misc
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| The ETUCS is based on the standard TUCS,
but has a more flexible approach to multiple attacks and spellcasting. ETUCS balances
better in high-level gameplay, and also when regarding spellcasters. High strength and
dexerity will help warriors as they may attack even faster. ETUCS is based on AD&D
terms and rules, so that future editions of the AD&D-game easily can be adopted. TUCS
has been heavily playtested since March 1997. |
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There are no rounds or turns in ETUCS. We use an infinite
timeline, consisting of small 6-second intervals. Each interval is called a Time Unit
(TU). As with the original AD&D rules, this is a metavariable - it does not exist. In real-life, things could happen in at the beginning, at the end, or even between TUs - but in ETUCS they can't. As the time-aspect is cut into fixed fragments, and rounds and turns are absent, ETUCS introduces a realtime-like experience. |
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| 1. Determination First the player must decide what to do. Note that contrary to AD&D, this is not a locked decision. Players are free to change their minds and roll for new determination at any current TU. 2. Roll initiative 3. Add up 4. Resolution |
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Multiple attacks PC/NPC/Monsters with multiple attacks use the table to to left. According to the #AT, the MAATU (Multiple Attack Addon Time Unit) indicates how many TUs will pass between multiple attacks. ROF
(Rate of Fire) MAATU Modifiers PCs with high Strength (17+) may use their Hit Probability to lower the MAATU for weapons heavier than 12 lbs. Note: High DEX/STR does NOT give a PC more attacks! |
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| The Spell Expense (SE) Spellcasters must add the SE to their initiative rolls when using magic, in addition to the casting time of the spell. As spellcasters gain additional levels, the SE is lowered according to the SE Table to the right. Interrupted Spellcasters Spell Duration |
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| Magical Weapons The Scimitar of Speed and the Shortsword of Quickness give the wielder a -4 initiative bonus when they are used. Poison, stunned characters and your imagination... As you stumble upon situations where this method seems to be practical, please feel free to introduce it. |
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